
PROPS - Azraïn
Maya
Modeling by Vincent Delacourt
Texturing by Shade Laffont
Azraïn - Graduation Movie
For the film, we also worked on a variety of props that support the characters and the overall storytelling. While the project did not require many large assets with complex rigs, certain elements such as belt mask, and spiked chains needed simulation to avoid animating them by hand with keyframes and save time for the rest of the production.
Belt mask simulation


Chains spikes simulation


Door

Challenges
For simulate some props like belt mask or chains pikes I used nCloth. This approach saved valuable production time and reduced technical complexity. By relying on simulation rather than complex rigs, animators were able to focus entirely on character performance and animation instead of managing secondary prop motion. This workflow helped maintain visual quality while staying within the project’s tight production schedule.