
Bel'akor - Warhammer 40.000
Modeling / Texturing by Martin Lebrun
Animation by Marcelin Lamaty
Maya
Personnal Project


Challenges
The creature presented major technical challenges during the rigging process.
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Quadrupedal-style legs were particularly complex, requiring careful joint placement and weighting to allow natural movement while supporting the bipedal torso
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The wings added another layer of difficulty, needing flexible controls for flapping, folding, and posing while avoiding mesh distortion
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Skinning was also tricky due to the combination of muscular and membranous areas, which required precise weight painting to maintain believable anatomy during extreme movements
The combination of unusual leg structure, wings, and complex anatomy made the rigging and technical setup one of the most challenging aspects of the project.