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Noa - Little Brother

Maya

Modeling / Texturing by Shade Laffond

Animation by Marcelin Lamaty

Azraïn - Graduation Movie

A curious and impulsive little boy, protected by his brother.
At 10 years old, he begins to dream of becoming a hero, not a shadow.
At 13, he wants to fight, to assert himself, but is still held back by Senka’s worry.
At 18, he finally wants to prove his worth.
He enters the arena thinking he will save his brother… without knowing that it will be impossible.

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Concept of Noa made by Léa Combacau

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Challenges

This character was created using Advanced Skeleton in Autodesk Maya to ensure a fast and efficient rigging process in the production cause Noa was a secondary character, his animations was simple. The use of an auto-rig solution allowed the rig to be built quickly while still providing reliable deformation and animation controls. By leveraging Advanced Skeleton, rig setup time was significantly reduced, helping the team stay within tight production deadlines. The rig integrates smoothly into the animation pipeline and remains easy to adjust if updates were required. This approach optimized workflow efficiency while maintaining the necessary level of quality for the character’s role in the project.

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